BackgroundA little background: back when I was a wee lad, I would hop on the internet whenever possible. Back in 7th grade was when the majority of my gaming was done on MapleStory. This game was basically my life. I would finish up school, come home, play MapleStory until dinner time, finish homework, watch TV, and sometimes when my parents went to bed, I would hop on for a bit and play (hhhehehhehheh, so sneaky). From what I remember of back then, that's how it was. I didn't feel guilty for spending that much time on the computer, I didn't feel like I was wasting my time. This is also where I met my good friend (whom I'm still friends with): Mark.
|What a cutie|
Anyway, enough background. Let's take a look at the changes that I think hurt the game the most.
Changes in MapleStory
The World Maps
|The only map available in early versions of the game (when I played)|
This was great back in the day. There was only 1 map which was for Victoria island where only noobies hung out (for the most part). On the other islands (Ossyria, aka Orbis/El Nath, and Ludibrium) there were no such maps available for navigation. Not only did this incline people to explore for themselves, it helped people talk to others to figure out where things are. Isn't that what MMORPGs are about? Talking and getting help from people?
Now there are maps for everything. Sigh. No more asking people where things are, no exploration needed. I would even be okay with a bulletin board in-game that has the world map, but having it on you at all times just seems..counterproductive? I think that's the right word. It's just outright counterproductive; it creates less incentive to talk to other players.
The Cash Shop
Oh boy..where do I even start. Most people know about cash shops in free-to-play games. Basically they run on a "you can play the game for free, and if you want, you can buy items in-game to improve your character or experience in some way". It's a pretty interesting business model, the only problem being the majority of businesses do it completely fucking wrong. There are so many ways you can completely screw over any and all players who don't buy from the cash shop, and it seems like most businesses couldn't care less about this. There's a term for these kinds of games, they're called "free to play, pay to win". MapleStory being one of them. Luckily, I had started losing interest in the game when this started to happen. When I first began playing, however, they used the Cash Shop effectively and extremely smart. The Cash Shop used to be only used for aesthetic items like clothes to make your character look cooler, or pets that you could train and would pick up items quickly for you.
|Wow. Such cool, much aesthetics.|
|Creates "untapped potential" on items|
(Basically created random additional stats on items)
I'm actually okay with this item by itself,
it's in conjunction with the others that it becomes bullshit.
|Allows user to reset potential stats|